May your backhair be shaved by an angry otter

Thursday, May 28, 2015

WIP: Bob's Room

From my Work in Progress:


1B. Bob’s Room
This room is immaculately clean except for what appears to be a slightly decomposed corpse tucked into bed. On the floor near the headboard, a pile of neatly folded clothes sits on top of a worn pair of boots. Any PC inspecting the body will recognize it as Bob. He is naked under the bedclothes.

If a PC touches the body, there is a 50% chance Bob will rise from the bed and begin getting dressed; a few of his appendages might fall off in the process. If/when he is completely dressed, he will offer to make the PCs sausage and eggs.

If the PCs accept, he will scrounge around the garbage in the main room for a frying pan and fry up several cockroaches and a handful of maggots in the embers of the fire. If the PCs eat the meal, Bob will entertain as many questions about the farm and his family as he can. However, his answers will be about mundane farm life, as he knows nothing about the strange goings on. His last memory is of rinsing off at the well after helping his brothers dig out a collapse in the root cellar beneath the farmhouse.

If the PCs refuse his offer of breakfast or refuse to eat the meal that he prepares, there is a 50% chance he will take offense and attack the party.

Bob is in the process of zombification but does not know it.

BOB (NEAR-ZOMBIE)
AC 9 (10), HD 2, #AT 1 strike, D 1d8, XP 240

Wednesday, May 27, 2015

WIP: Slack's Room

4C. Slack’s Room
This room contains an unmade bed, a small trunk, and a chair with a broken leg.

The bed is covered in dried blood; the hay inside the mattress is still slightly damp, too. There are bloody footprints all over the floor and bloody handprints on the walls. The chair’s back is covered with bloody handprints as well, and the broken leg seems to be recent, as splinters are scattered on the floor beneath it.

The trunk is unlocked and is also covered in bloody handprints. The clothes inside are spotted with blood.

On the top of the clothes, wrapped in a burlap sack, are three bottles of Dr. Charnaw’s Fortified Gitterup Syrup™. The label reveals it is a cure for male impotence and “all around sluggardness”. Two of the bottles are open, and a close inspection will reveal that one of them is infused with cabbage and beet seeds.

Wrapped up in sackcloth at the bottom of the trunk is what seems to be a dead baby with a red cabbage for a head. If any PC picks up the baby, it will immediately begin wailing at the top of its lungs and attempt to nurse. It has six rows of razor-sharp teeth and is highly agile.

Feeding baby cabbage head the Gitterup Syrup™ will have no effect.

BABY CABBAGE HEAD
AC 7 (12), HD 3, #AT 1 bite, D 2d6, XP 60, Special: Immune to poison; piercing scream

Monday, May 25, 2015

WIP: Hex 04.04

Another entry from my Work in Progress

Hex 04.04 - Morad’s Body
Morad’s burnt and mangled body is entwined in a large oak tree ten feet above the ground. His body is pierced by one large limb, as if it grew through the center of his chest, and several smaller branches snake through his arms, legs, and skull (one branch in particular enters through his ear and protrudes out an eye socket). While the body shows evidence of fire damage, the tree does not appear to have suffered any burns.

Morad’s brass wedding ring is melted around his finger.

The PCs won’t find definitive answers to how or why Morad was killed. GMs should encourage rampant speculation. Morad’s death is simply a MacGuffin to give the PCs a reason to sally forth.